The term "Gamification" essentially refers to turning a non-game task or situation into a game. It is used often as a learning tool, in an attempt to make the experience more fun, and therefore more memorable and easier to digest. I find some gamification can be very beneficial when teaching HEMA, particularly where your audience have a somewhat casual interest in learning HEMA (I do not mean that in a derogatory fashion - not everybody has to work towards competing at Swordfish). This article is a collection of methods I use myself, or have seen others use, to gamify HEMA lessons.
A thrust from the bind using winden (photo by The IHA)